class Example extends Phaser.Scene { create () { const rt = this.add.renderTexture(400, 300, 800, 600); const circle = this.add.circle(200, 200, 120, 0x6666ff).setVisible(false); const rect = this.add.rectangle(0, 0, 300, 64, 0xff0000).setVisible(false); rt.draw(circle, 300, 300); rt.draw(rect, 500, 300); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const rt = this.add.renderTexture(400, 300, 800, 600); const circle = this.add.circle(200, 200, 120, 0x6666ff).setVisible(false); const rect = this.add.rectangle(0, 0, 300, 64, 0xff0000).setVisible(false); rt.draw(circle, 300, 300); rt.draw(rect, 500, 300); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);