class Example extends Phaser.Scene { text; rt; create () { this.text = this.add.text(0, 0, 'Hello from a\nRender Texture').setFontSize(48); this.text.setVisible(false); this.rt = this.add.renderTexture(400, 300, 800, 600); } update () { this.rt.camera.rotation -= 0.01; this.rt.clear(); this.rt.draw(this.text, 400, 300); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { text; rt; create () { this.text = this.add.text(0, 0, 'Hello from a\nRender Texture').setFontSize(48); this.text.setVisible(false); this.rt = this.add.renderTexture(400, 300, 800, 600); } update () { this.rt.camera.rotation -= 0.01; this.rt.clear(); this.rt.draw(this.text, 400, 300); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);