class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('patchouli', 'assets/rope/patchouli.png'); this.load.image('wwy', 'assets/rope/weathering-with-you.jpg'); } create () { const rope = this.add.rope(400, 300, 'wwy', null, 16).setScale(0.7); const mask = this.make.image({ x: 200, y: 300, key: 'patchouli' }, false); rope.setMask(rope.createBitmapMask(mask)); this.rope = rope; this.tweens.add({ targets: mask, x: 600, ease: 'sine.inOut', yoyo: true, duration: 2000, repeat: -1 }); this.add.text(10, 10, 'A Rope with a mask', { font: '16px Courier', fill: '#ffffff' }).setShadow(1, 1); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { if (this.rope.horizontal) { points[i].y = Math.sin(i * 0.5 + this.count) * 10; } else { points[i].x = Math.sin(i * 0.5 + this.count) * 20; } } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('patchouli', 'assets/rope/patchouli.png'); this.load.image('wwy', 'assets/rope/weathering-with-you.jpg'); } create () { const rope = this.add.rope(400, 300, 'wwy', null, 16).setScale(0.7); const mask = this.make.image({ x: 200, y: 300, key: 'patchouli' }, false); rope.setMask(rope.createBitmapMask(mask)); this.rope = rope; this.tweens.add({ targets: mask, x: 600, ease: 'sine.inOut', yoyo: true, duration: 2000, repeat: -1 }); this.add.text(10, 10, 'A Rope with a mask', { font: '16px Courier', fill: '#ffffff' }).setShadow(1, 1); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { if (this.rope.horizontal) { points[i].y = Math.sin(i * 0.5 + this.count) * 10; } else { points[i].x = Math.sin(i * 0.5 + this.count) * 20; } } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);