class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('metal', 'assets/textures/alien-metal.jpg');
this.load.image('grass', 'assets/textures/grass.png');
this.load.image('tiles', 'assets/textures/tiles.jpg');
this.load.image('logo', 'assets/sprites/phaser3-logo-small.png');
this.load.glsl('bundle', 'assets/shaders/bundle.glsl.js');
}
create ()
{
const shader = this.add.shader('Tunnel', 400, 300, 800, 600, [ 'metal' ]);
shader.setInteractive();
shader.on('pointerdown', () =>
{
const currentTexture = shader.getUniform('iChannel0').textureKey;
if (currentTexture === 'metal')
{
shader.setChannel0('grass');
}
else if (currentTexture === 'grass')
{
shader.setChannel0('tiles');
}
else
{
shader.setChannel0('metal');
}
});
this.add.image(400, 300, 'logo');
this.add.text(10, 10, 'Click to change texture', { font: '16px Courier', fill: '#ffffff' }).setShadow(1, 1);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('metal', 'assets/textures/alien-metal.jpg');
this.load.image('grass', 'assets/textures/grass.png');
this.load.image('tiles', 'assets/textures/tiles.jpg');
this.load.image('logo', 'assets/sprites/phaser3-logo-small.png');
this.load.glsl('bundle', 'assets/shaders/bundle.glsl.js');
}
create ()
{
const shader = this.add.shader('Tunnel', 400, 300, 800, 600, [ 'metal' ]);
shader.setInteractive();
shader.on('pointerdown', () =>
{
const currentTexture = shader.getUniform('iChannel0').textureKey;
if (currentTexture === 'metal')
{
shader.setChannel0('grass');
}
else if (currentTexture === 'grass')
{
shader.setChannel0('tiles');
}
else
{
shader.setChannel0('metal');
}
});
this.add.image(400, 300, 'logo');
this.add.text(10, 10, 'Click to change texture', { font: '16px Courier', fill: '#ffffff' }).setShadow(1, 1);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);