class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('face', 'assets/pics/bw-face.png');
this.load.image('metal', 'assets/textures/alien-metal.jpg');
this.load.image('grass', 'assets/textures/grass.png');
this.load.image('tiles', 'assets/textures/tiles.jpg');
this.load.image('logo', 'assets/sprites/phaser3-logo-small.png');
}
create ()
{
const frag = `
precision mediump float;
uniform vec2 resolution;
uniform float pixelSize;
varying vec2 fragCoord;
void main (void)
{
vec2 uv = fragCoord / resolution.xy;
gl_FragColor = vec4(uv.xy, 1.0);
}
`;
const base = new Phaser.Display.BaseShader(
'pixelate',
frag,
null,
{
pixelSize: { type: '1f', value: 0.2 }
}
);
const shader = this.add.shader(base, 400, 300, 800, 600, [ 'metal' ]);
shader.setUniform('pixelSize.value', 0.2);
console.log(shader);
}
}
const game = new Phaser.Game({
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
});
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('face', 'assets/pics/bw-face.png');
this.load.image('metal', 'assets/textures/alien-metal.jpg');
this.load.image('grass', 'assets/textures/grass.png');
this.load.image('tiles', 'assets/textures/tiles.jpg');
this.load.image('logo', 'assets/sprites/phaser3-logo-small.png');
}
create ()
{
const frag = `
precision mediump float;
uniform vec2 resolution;
uniform float pixelSize;
varying vec2 fragCoord;
void main (void)
{
vec2 uv = fragCoord / resolution.xy;
gl_FragColor = vec4(uv.xy, 1.0);
}
`;
const base = new Phaser.Display.BaseShader(
'pixelate',
frag,
null,
{
pixelSize: { type: '1f', value: 0.2 }
}
);
const shader = this.add.shader(base, 400, 300, 800, 600, [ 'metal' ]);
shader.setUniform('pixelSize.value', 0.2);
console.log(shader);
}
}
const game = new Phaser.Game({
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
});