class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('apple', 'assets/sprites/apple.png');
this.load.glsl('bundle', 'assets/shaders/bundle.glsl.js');
}
create ()
{
const texture = this.textures.addDynamicTexture('shaderTexture', 512, 512);
texture.fill(0x000066);
for (let i = 0; i < 64; i++)
{
texture.stamp('apple', null, Phaser.Math.Between(25, 487), Phaser.Math.Between(25, 487));
}
this.add.shader('Tunnel', 400, 300, 800, 600, [ 'shaderTexture' ]);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('apple', 'assets/sprites/apple.png');
this.load.glsl('bundle', 'assets/shaders/bundle.glsl.js');
}
create ()
{
const texture = this.textures.addDynamicTexture('shaderTexture', 512, 512);
texture.fill(0x000066);
for (let i = 0; i < 64; i++)
{
texture.stamp('apple', null, Phaser.Math.Between(25, 487), Phaser.Math.Between(25, 487));
}
this.add.shader('Tunnel', 400, 300, 800, 600, [ 'shaderTexture' ]);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);