class Example extends Phaser.Scene
{
distance2 = 80;
angle2 = 0;
distance1 = 200;
angle1 = 0;
ball3;
ball2;
ball1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ballRed', 'assets/demoscene/ball.png');
this.load.image('ballBlue', 'assets/demoscene/blue_ball.png');
this.load.image('ballSmall', 'assets/demoscene/ball-tlb.png');
}
create ()
{
this.ball1 = this.add.sprite(400, 300, 'ballRed');
this.ball2 = this.add.sprite(400, 300, 'ballBlue');
this.ball3 = this.add.sprite(400, 300, 'ballSmall');
}
update ()
{
// Reset the position so the rotation gets the correct _new_ position
this.ball2.setPosition(400, 300);
this.ball3.setPosition(400, 300);
Phaser.Math.RotateAroundDistance(this.ball2, this.ball1.x, this.ball1.y, this.angle1, this.distance1);
Phaser.Math.RotateAroundDistance(this.ball3, this.ball2.x, this.ball2.y, this.angle2, this.distance2);
this.angle1 = Phaser.Math.Angle.Wrap(this.angle1 + 0.02);
this.angle2 = Phaser.Math.Angle.Wrap(this.angle2 + 0.03);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
distance2 = 80;
angle2 = 0;
distance1 = 200;
angle1 = 0;
ball3;
ball2;
ball1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ballRed', 'assets/demoscene/ball.png');
this.load.image('ballBlue', 'assets/demoscene/blue_ball.png');
this.load.image('ballSmall', 'assets/demoscene/ball-tlb.png');
}
create ()
{
this.ball1 = this.add.sprite(400, 300, 'ballRed');
this.ball2 = this.add.sprite(400, 300, 'ballBlue');
this.ball3 = this.add.sprite(400, 300, 'ballSmall');
}
update ()
{
// Reset the position so the rotation gets the correct _new_ position
this.ball2.setPosition(400, 300);
this.ball3.setPosition(400, 300);
Phaser.Math.RotateAroundDistance(this.ball2, this.ball1.x, this.ball1.y, this.angle1, this.distance1);
Phaser.Math.RotateAroundDistance(this.ball3, this.ball2.x, this.ball2.y, this.angle2, this.distance2);
this.angle1 = Phaser.Math.Angle.Wrap(this.angle1 + 0.02);
this.angle2 = Phaser.Math.Angle.Wrap(this.angle2 + 0.03);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);