class Example extends Phaser.Scene
{
ellipses;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { color: 0x00aaaa }, fillStyle: { color: 0x00aaaa }});
this.ellipses = [];
for (let y = 0; y < 5; y++)
{
for (let x = 0; x < 5; x++)
{
const relativeSize = Math.random() * 2 - 1;
const ellipse = new Phaser.Geom.Ellipse(80 + x * 160, 60 + y * 120, relativeSize * 160, relativeSize * 120);
this.ellipses.push(ellipse);
}
}
}
update ()
{
this.graphics.clear();
for (let i = 0; i < this.ellipses.length; i++)
{
const ellipse = this.ellipses[i];
ellipse.width += 0.8;
ellipse.height += 0.6;
if (ellipse.width >= 160 || ellipse.height >= 120)
{
ellipse.setSize(-160, -120);
}
if (!ellipse.isEmpty())
{
this.graphics.fillEllipseShape(ellipse);
}
else
{
this.graphics.strokeEllipseShape(ellipse);
}
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
ellipses;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { color: 0x00aaaa }, fillStyle: { color: 0x00aaaa }});
this.ellipses = [];
for (let y = 0; y < 5; y++)
{
for (let x = 0; x < 5; x++)
{
const relativeSize = Math.random() * 2 - 1;
const ellipse = new Phaser.Geom.Ellipse(80 + x * 160, 60 + y * 120, relativeSize * 160, relativeSize * 120);
this.ellipses.push(ellipse);
}
}
}
update ()
{
this.graphics.clear();
for (let i = 0; i < this.ellipses.length; i++)
{
const ellipse = this.ellipses[i];
ellipse.width += 0.8;
ellipse.height += 0.6;
if (ellipse.width >= 160 || ellipse.height >= 120)
{
ellipse.setSize(-160, -120);
}
if (!ellipse.isEmpty())
{
this.graphics.fillEllipseShape(ellipse);
}
else
{
this.graphics.strokeEllipseShape(ellipse);
}
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);