class Example extends Phaser.Scene
{
ellipse;
point;
step = 0.5;
graphics;
create ()
{
this.graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } });
this.ellipse = new Phaser.Geom.Ellipse(380, 280, 20, 0);
this.point = new Phaser.Geom.Point(20, 0);
}
update ()
{
if (this.ellipse.y < 600)
{
this.graphics.fillEllipseShape(this.ellipse);
Phaser.Geom.Ellipse.OffsetPoint(this.ellipse, this.point);
Phaser.Math.Rotate(this.point, this.step);
this.ellipse.width = this.point.x;
this.ellipse.height = this.point.y;
this.step *= 0.996;
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
ellipse;
point;
step = 0.5;
graphics;
create ()
{
this.graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } });
this.ellipse = new Phaser.Geom.Ellipse(380, 280, 20, 0);
this.point = new Phaser.Geom.Point(20, 0);
}
update ()
{
if (this.ellipse.y < 600)
{
this.graphics.fillEllipseShape(this.ellipse);
Phaser.Geom.Ellipse.OffsetPoint(this.ellipse, this.point);
Phaser.Math.Rotate(this.point, this.step);
this.ellipse.width = this.point.x;
this.ellipse.height = this.point.y;
this.step *= 0.996;
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);