class Example extends Phaser.Scene
{
create ()
{
const ellipse = new Phaser.Geom.Ellipse(0, 0, 200, 120);
ellipse.setPosition(300, 200);
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xff0000 } });
graphics.strokeEllipseShape(ellipse);
// move right by width
ellipse.x += ellipse.width;
graphics.lineStyle(2, 0x00ff00);
graphics.strokeEllipseShape(ellipse);
// place top-right corner to bottom-left of its previous position
ellipse.right = ellipse.left;
ellipse.top = ellipse.bottom;
graphics.lineStyle(2, 0x0000ff);
graphics.strokeEllipseShape(ellipse);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const ellipse = new Phaser.Geom.Ellipse(0, 0, 200, 120);
ellipse.setPosition(300, 200);
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xff0000 } });
graphics.strokeEllipseShape(ellipse);
// move right by width
ellipse.x += ellipse.width;
graphics.lineStyle(2, 0x00ff00);
graphics.strokeEllipseShape(ellipse);
// place top-right corner to bottom-left of its previous position
ellipse.right = ellipse.left;
ellipse.top = ellipse.bottom;
graphics.lineStyle(2, 0x0000ff);
graphics.strokeEllipseShape(ellipse);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);