class Example extends Phaser.Scene { a = 0; pointerCircle; circle; graphics; create () { this.graphics = this.add.graphics({ fillStyle: { color: 0xaa0000} }); this.circle = new Phaser.Geom.Circle(0, 0, 120); this.pointerCircle = new Phaser.Geom.Circle(400, 300, 60); this.input.on('pointermove', pointer => { this.pointerCircle.x = pointer.x; this.pointerCircle.y = pointer.y; }); } update () { this.a += 0.015; if (this.a > Math.PI * 4) { this.a -= Math.PI * 4; } this.circle.x = 400 - Math.cos(this.a / 2) * 400; this.circle.y = 300 - Math.sin(this.a * 2) * 300; this.graphics.clear(); this.graphics.fillCircleShape(this.circle); if (Phaser.Geom.Intersects.CircleToCircle(this.circle, this.pointerCircle)) { this.graphics.lineStyle(4, 0xaa0000); } else { this.graphics.lineStyle(4, 0x00aa00); } this.graphics.strokeCircleShape(this.pointerCircle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { a = 0; pointerCircle; circle; graphics; create () { this.graphics = this.add.graphics({ fillStyle: { color: 0xaa0000} }); this.circle = new Phaser.Geom.Circle(0, 0, 120); this.pointerCircle = new Phaser.Geom.Circle(400, 300, 60); this.input.on('pointermove', pointer => { this.pointerCircle.x = pointer.x; this.pointerCircle.y = pointer.y; }); } update () { this.a += 0.015; if (this.a > Math.PI * 4) { this.a -= Math.PI * 4; } this.circle.x = 400 - Math.cos(this.a / 2) * 400; this.circle.y = 300 - Math.sin(this.a * 2) * 300; this.graphics.clear(); this.graphics.fillCircleShape(this.circle); if (Phaser.Geom.Intersects.CircleToCircle(this.circle, this.pointerCircle)) { this.graphics.lineStyle(4, 0xaa0000); } else { this.graphics.lineStyle(4, 0x00aa00); } this.graphics.strokeCircleShape(this.pointerCircle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);