class Example extends Phaser.Scene { graphics; rectangle; circle; moveShape; create () { this.graphics = this.add.graphics(); this.rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); this.circle = new Phaser.Geom.Circle(300, 400, 60); this.moveShape = this.circle; this.input.on('pointerup', event => { if (this.moveShape === this.circle) { this.moveShape = this.rectangle; } else { this.moveShape = this.circle; } }); this.input.on('pointermove', pointer => { this.moveShape.x = pointer.x; this.moveShape.y = pointer.y; }); } update () { this.graphics.clear(); if (Phaser.Geom.Intersects.CircleToRectangle(this.circle, this.rectangle)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeRectShape(this.rectangle); this.graphics.strokeCircleShape(this.circle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; rectangle; circle; moveShape; create () { this.graphics = this.add.graphics(); this.rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); this.circle = new Phaser.Geom.Circle(300, 400, 60); this.moveShape = this.circle; this.input.on('pointerup', event => { if (this.moveShape === this.circle) { this.moveShape = this.rectangle; } else { this.moveShape = this.circle; } }); this.input.on('pointermove', pointer => { this.moveShape.x = pointer.x; this.moveShape.y = pointer.y; }); } update () { this.graphics.clear(); if (Phaser.Geom.Intersects.CircleToRectangle(this.circle, this.rectangle)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeRectShape(this.rectangle); this.graphics.strokeCircleShape(this.circle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);