class Example extends Phaser.Scene { graphics; rectangle; triangle; create () { this.graphics = this.add.graphics(); this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140); this.rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeRectShape(this.rectangle); this.graphics.lineStyle(2, 0xffff00); this.graphics.strokeTriangleShape(this.triangle); this.input.on('pointermove', pointer => { Phaser.Geom.Triangle.CenterOn(this.triangle, pointer.x, pointer.y); }); } update () { Phaser.Geom.Triangle.Rotate(this.triangle, 0.02); this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeRectShape(this.rectangle); if (Phaser.Geom.Intersects.RectangleToTriangle(this.rectangle, this.triangle)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeTriangleShape(this.triangle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; rectangle; triangle; create () { this.graphics = this.add.graphics(); this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140); this.rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeRectShape(this.rectangle); this.graphics.lineStyle(2, 0xffff00); this.graphics.strokeTriangleShape(this.triangle); this.input.on('pointermove', pointer => { Phaser.Geom.Triangle.CenterOn(this.triangle, pointer.x, pointer.y); }); } update () { Phaser.Geom.Triangle.Rotate(this.triangle, 0.02); this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeRectShape(this.rectangle); if (Phaser.Geom.Intersects.RectangleToTriangle(this.rectangle, this.triangle)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeTriangleShape(this.triangle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);