class Example extends Phaser.Scene { graphics; circle; triangle; create () { this.graphics = this.add.graphics(); this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); this.circle = new Phaser.Geom.Circle(300, 400, 60); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); this.graphics.lineStyle(2, 0xffff00); this.graphics.strokeCircleShape(this.circle); this.input.on('pointermove', pointer => { this.circle.x = pointer.x; this.circle.y = pointer.y; }); } update () { Phaser.Geom.Triangle.Rotate(this.triangle, 0.02); this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); if (Phaser.Geom.Intersects.TriangleToCircle(this.triangle, this.circle)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeCircleShape(this.circle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; circle; triangle; create () { this.graphics = this.add.graphics(); this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); this.circle = new Phaser.Geom.Circle(300, 400, 60); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); this.graphics.lineStyle(2, 0xffff00); this.graphics.strokeCircleShape(this.circle); this.input.on('pointermove', pointer => { this.circle.x = pointer.x; this.circle.y = pointer.y; }); } update () { Phaser.Geom.Triangle.Rotate(this.triangle, 0.02); this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); if (Phaser.Geom.Intersects.TriangleToCircle(this.triangle, this.circle)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeCircleShape(this.circle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);