class Example extends Phaser.Scene { graphics; triangle; line; create () { this.graphics = this.add.graphics(); this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); this.line = new Phaser.Geom.Line(260, 200, 450, 450); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); this.graphics.lineStyle(2, 0xffff00); this.graphics.strokeLineShape(this.line); this.input.on('pointermove', pointer => { this.line.x2 = pointer.x; this.line.y2 = pointer.y; }); } update () { Phaser.Geom.Triangle.Rotate(this.triangle, 0.02); this.graphics.clear(); this.graphics.fillStyle(0xffffff); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); if (Phaser.Geom.Intersects.TriangleToLine(this.triangle, this.line)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeLineShape(this.line); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; triangle; line; create () { this.graphics = this.add.graphics(); this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); this.line = new Phaser.Geom.Line(260, 200, 450, 450); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); this.graphics.lineStyle(2, 0xffff00); this.graphics.strokeLineShape(this.line); this.input.on('pointermove', pointer => { this.line.x2 = pointer.x; this.line.y2 = pointer.y; }); } update () { Phaser.Geom.Triangle.Rotate(this.triangle, 0.02); this.graphics.clear(); this.graphics.fillStyle(0xffffff); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); if (Phaser.Geom.Intersects.TriangleToLine(this.triangle, this.line)) { this.graphics.lineStyle(2, 0xff0000); } else { this.graphics.lineStyle(2, 0xffff00); } this.graphics.strokeLineShape(this.line); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);