class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } }); const line = new Phaser.Geom.Line(400, 300, 550, 300); const text = this.add.text(50, 50, ''); this.input.on('pointermove', pointer => { line.x2 = pointer.x; line.y2 = pointer.y; redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.strokeLineShape(line); const normalAngle = Phaser.Geom.Line.NormalAngle(line); graphics.lineStyle(2, 0x00aa00); graphics.lineBetween(400, 300, 400 + Math.cos(normalAngle) * 100, 300 + Math.sin(normalAngle) * 100); text.setText(`Line Normal Angle: ${Phaser.Math.RadToDeg(normalAngle)}`); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } }); const line = new Phaser.Geom.Line(400, 300, 550, 300); const text = this.add.text(50, 50, ''); this.input.on('pointermove', pointer => { line.x2 = pointer.x; line.y2 = pointer.y; redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.strokeLineShape(line); const normalAngle = Phaser.Geom.Line.NormalAngle(line); graphics.lineStyle(2, 0x00aa00); graphics.lineBetween(400, 300, 400 + Math.cos(normalAngle) * 100, 300 + Math.sin(normalAngle) * 100); text.setText(`Line Normal Angle: ${Phaser.Math.RadToDeg(normalAngle)}`); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);