class Example extends Phaser.Scene { position; slope; text; line; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa }, fillStyle: { color: 0x0000aa } }); this.line = new Phaser.Geom.Line(150, 400, 550, 450); this.text = this.add.text(50, 50, ''); this.position = 50; this.input.on('pointermove', pointer => { this.line.x2 = pointer.x; this.line.y2 = pointer.y; this.calculate(); }); this.calculate(); } update () { this.position += this.slope; this.position = Phaser.Math.Clamp(this.position, 0, 100); this.graphics.clear(); this.graphics.strokeLineShape(this.line); const point = Phaser.Geom.Line.GetPoint(this.line, this.position / 100); this.graphics.fillPointShape(point, 25); } calculate () { this.slope = Phaser.Geom.Line.Slope(this.line); this.text.setText(`Line Slope: ${this.slope}`); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { position; slope; text; line; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa }, fillStyle: { color: 0x0000aa } }); this.line = new Phaser.Geom.Line(150, 400, 550, 450); this.text = this.add.text(50, 50, ''); this.position = 50; this.input.on('pointermove', pointer => { this.line.x2 = pointer.x; this.line.y2 = pointer.y; this.calculate(); }); this.calculate(); } update () { this.position += this.slope; this.position = Phaser.Math.Clamp(this.position, 0, 100); this.graphics.clear(); this.graphics.strokeLineShape(this.line); const point = Phaser.Geom.Line.GetPoint(this.line, this.position / 100); this.graphics.fillPointShape(point, 25); } calculate () { this.slope = Phaser.Geom.Line.Slope(this.line); this.text.setText(`Line Slope: ${this.slope}`); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);