class Example extends Phaser.Scene { angle = 0; text; point2; point; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x2266aa } }); this.point = new Phaser.Math.Vector2(250, 0); this.point2 = new Phaser.Math.Vector2(250, 0); this.text = this.add.text(30, 30, ''); this.input.on('pointermove', pointer => { this.point2.copy(pointer); this.point2.x -= 400; this.point2.y -= 300; }); } update () { this.graphics.clear(); this.angle += 0.005; // vector starting at 0/0 this.point.setTo(Math.cos(this.angle) * 250, Math.sin(this.angle) * 250); // drawn from the center (as if center was 0/0) this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y); this.graphics.lineStyle(2, 0x00aa00); this.graphics.lineBetween(400, 300, 400 + this.point2.x, 300 + this.point2.y); const cross = this.point.cross(this.point2); const area = this.point.length() * this.point2.length(); const angleBetween = Math.asin(cross / area); this.text.setText([ `Cross product: ${cross}`, `Normalized cross product: ${cross / area}`, `Sinus of the angle between vectors: ${Phaser.Math.RadToDeg(angleBetween)}`, `Green vector is on the ${cross > 0 ? 'right' : 'left'}` ].join('\n')); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { angle = 0; text; point2; point; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x2266aa } }); this.point = new Phaser.Math.Vector2(250, 0); this.point2 = new Phaser.Math.Vector2(250, 0); this.text = this.add.text(30, 30, ''); this.input.on('pointermove', pointer => { this.point2.copy(pointer); this.point2.x -= 400; this.point2.y -= 300; }); } update () { this.graphics.clear(); this.angle += 0.005; // vector starting at 0/0 this.point.setTo(Math.cos(this.angle) * 250, Math.sin(this.angle) * 250); // drawn from the center (as if center was 0/0) this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y); this.graphics.lineStyle(2, 0x00aa00); this.graphics.lineBetween(400, 300, 400 + this.point2.x, 300 + this.point2.y); const cross = this.point.cross(this.point2); const area = this.point.length() * this.point2.length(); const angleBetween = Math.asin(cross / area); this.text.setText([ `Cross product: ${cross}`, `Normalized cross product: ${cross / area}`, `Sinus of the angle between vectors: ${Phaser.Math.RadToDeg(angleBetween)}`, `Green vector is on the ${cross > 0 ? 'right' : 'left'}` ].join('\n')); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);