class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x2266aa }, fillStyle: { color: 0x2266aa } }); const points = [ new Phaser.Geom.Point(Math.random() * 400 + 200, Math.random() * 300 + 150), new Phaser.Geom.Point(Math.random() * 400 + 200, Math.random() * 300 + 150), new Phaser.Geom.Point(Math.random() * 400 + 200, Math.random() * 300 + 150) ]; this.input.on('pointermove', pointer => { Phaser.Geom.Point.CopyFrom(pointer, points[0]); redraw(); }); this.input.on('pointerdown', pointer => { points.push(new Phaser.Geom.Point(pointer.x, pointer.y)); redraw(); }); redraw(); function redraw () { graphics.clear(); const rect = Phaser.Geom.Point.GetRectangleFromPoints(points); graphics.strokeRectShape(rect); for (let i = 0; i < points.length; i++) { graphics.fillPointShape(points[i], 5); } } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x2266aa }, fillStyle: { color: 0x2266aa } }); const points = [ new Phaser.Geom.Point(Math.random() * 400 + 200, Math.random() * 300 + 150), new Phaser.Geom.Point(Math.random() * 400 + 200, Math.random() * 300 + 150), new Phaser.Geom.Point(Math.random() * 400 + 200, Math.random() * 300 + 150) ]; this.input.on('pointermove', pointer => { Phaser.Geom.Point.CopyFrom(pointer, points[0]); redraw(); }); this.input.on('pointerdown', pointer => { points.push(new Phaser.Geom.Point(pointer.x, pointer.y)); redraw(); }); redraw(); function redraw () { graphics.clear(); const rect = Phaser.Geom.Point.GetRectangleFromPoints(points); graphics.strokeRectShape(rect); for (let i = 0; i < points.length; i++) { graphics.fillPointShape(points[i], 5); } } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);