class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaa6622 } }); const points = [ new Phaser.Geom.Point(420, 280), new Phaser.Geom.Point(450, 250), new Phaser.Geom.Point(470, 300) ]; const polygon = new Phaser.Geom.Polygon(points); this.input.on('pointermove', pointer => { Phaser.Geom.Point.CopyFrom(pointer, points[points.length - 1]); polygon.setTo(points); redraw(); }); this.input.on('pointerdown', pointer => { points.push(Phaser.Geom.Point.Clone(points[points.length - 1])); }); redraw(); function redraw () { graphics.clear(); graphics.strokePoints(polygon.points, true); graphics.lineStyle(2, 0x0000aa); const numbers = Phaser.Geom.Polygon.GetNumberArray(polygon); graphics.beginPath(); // draw as if x was y and y was x graphics.moveTo(numbers[1], numbers[0]); for (let i = 0; i < numbers.length; i += 2) { graphics.lineTo(numbers[i + 1], numbers[i]); } graphics.lineTo(numbers[1], numbers[0]); graphics.closePath(); graphics.strokePath(); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaa6622 } }); const points = [ new Phaser.Geom.Point(420, 280), new Phaser.Geom.Point(450, 250), new Phaser.Geom.Point(470, 300) ]; const polygon = new Phaser.Geom.Polygon(points); this.input.on('pointermove', pointer => { Phaser.Geom.Point.CopyFrom(pointer, points[points.length - 1]); polygon.setTo(points); redraw(); }); this.input.on('pointerdown', pointer => { points.push(Phaser.Geom.Point.Clone(points[points.length - 1])); }); redraw(); function redraw () { graphics.clear(); graphics.strokePoints(polygon.points, true); graphics.lineStyle(2, 0x0000aa); const numbers = Phaser.Geom.Polygon.GetNumberArray(polygon); graphics.beginPath(); // draw as if x was y and y was x graphics.moveTo(numbers[1], numbers[0]); for (let i = 0; i < numbers.length; i += 2) { graphics.lineTo(numbers[i + 1], numbers[i]); } graphics.lineTo(numbers[1], numbers[0]); graphics.closePath(); graphics.strokePath(); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);