class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ fillStyle: { color: 0x0000aa }, lineStyle: { color: 0xaa0000 } }); const rectangles = []; for (let x = 0; x < 4; x++) { rectangles[x] = []; for (let y = 0; y < 3; y++) { const width = Phaser.Math.Between(100, 200); const height = Phaser.Math.Between(100, 200); rectangles[x][y] = new Phaser.Geom.Rectangle(x * 200, y * 200, width, height); } } const rect = new Phaser.Geom.Rectangle(0, 0, 150, 100); this.input.on('pointermove', pointer => { const x = Math.floor(pointer.x / 200); const y = Math.floor(pointer.y / 200); Phaser.Geom.Rectangle.FitInside(rect, rectangles[x][y]); redraw(); }); redraw(); function redraw () { graphics.clear(); for (let x = 0; x < 4; x++) { for (let y = 0; y < 3; y++) { graphics.strokeRectShape(rectangles[x][y]); } } graphics.fillRectShape(rect); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ fillStyle: { color: 0x0000aa }, lineStyle: { color: 0xaa0000 } }); const rectangles = []; for (let x = 0; x < 4; x++) { rectangles[x] = []; for (let y = 0; y < 3; y++) { const width = Phaser.Math.Between(100, 200); const height = Phaser.Math.Between(100, 200); rectangles[x][y] = new Phaser.Geom.Rectangle(x * 200, y * 200, width, height); } } const rect = new Phaser.Geom.Rectangle(0, 0, 150, 100); this.input.on('pointermove', pointer => { const x = Math.floor(pointer.x / 200); const y = Math.floor(pointer.y / 200); Phaser.Geom.Rectangle.FitInside(rect, rectangles[x][y]); redraw(); }); redraw(); function redraw () { graphics.clear(); for (let x = 0; x < 4; x++) { for (let y = 0; y < 3; y++) { graphics.strokeRectShape(rectangles[x][y]); } } graphics.fillRectShape(rect); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);