Marching Ants

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('chunk', 'assets/sprites/chunk.png');
    }

    create ()
    {
        const rect = new Phaser.Geom.Rectangle(100, 100, 300, 180);

        //  Each point is 10px apart
        // var points = Phaser.Geom.Rectangle.MarchingAnts(rect, 10);

        //  In this version we get the points based on passing in a quantity of 64 points only
        const points = Phaser.Geom.Rectangle.MarchingAnts(rect, false, 64);

        for (let i = 0; i < points.length; i++)
        {
            this.add.image(points[i].x, points[i].y, 'chunk');
        }
    }
}

const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};

const game = new Phaser.Game(config);