class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa }, fillStyle: { color: 0x00aa00} }); const baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100); const pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25); this.input.on('pointermove', pointer => { Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y); redraw(); }); this.input.on('pointerdown', pointer => { Phaser.Geom.Rectangle.MergeRect(baseRect, pointerRect); redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.fillRectShape(baseRect); graphics.strokeRectShape(pointerRect); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa }, fillStyle: { color: 0x00aa00} }); const baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100); const pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25); this.input.on('pointermove', pointer => { Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y); redraw(); }); this.input.on('pointerdown', pointer => { Phaser.Geom.Rectangle.MergeRect(baseRect, pointerRect); redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.fillRectShape(baseRect); graphics.strokeRectShape(pointerRect); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);