class Example extends Phaser.Scene { a = 0; point; rect; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); this.rect = new Phaser.Geom.Rectangle(32, 32, 256, 256); this.point = new Phaser.Geom.Rectangle(0, 0, 8, 8); } update () { this.a++; Phaser.Geom.Rectangle.PerimeterPoint(this.rect, this.a, this.point); this.graphics.clear(); this.graphics.strokeRectShape(this.rect); this.graphics.fillRect(this.point.x - 4, this.point.y - 4, this.point.width, this.point.height); // Draw a line from the center of the rect to the point on the perimeter this.graphics.lineStyle(2, 0xffffff); this.graphics.beginPath(); this.graphics.moveTo(this.rect.centerX, this.rect.centerY); this.graphics.lineTo(this.point.x, this.point.y); this.graphics.closePath(); this.graphics.strokePath(); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { a = 0; point; rect; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); this.rect = new Phaser.Geom.Rectangle(32, 32, 256, 256); this.point = new Phaser.Geom.Rectangle(0, 0, 8, 8); } update () { this.a++; Phaser.Geom.Rectangle.PerimeterPoint(this.rect, this.a, this.point); this.graphics.clear(); this.graphics.strokeRectShape(this.rect); this.graphics.fillRect(this.point.x - 4, this.point.y - 4, this.point.width, this.point.height); // Draw a line from the center of the rect to the point on the perimeter this.graphics.lineStyle(2, 0xffffff); this.graphics.beginPath(); this.graphics.moveTo(this.rect.centerX, this.rect.centerY); this.graphics.lineTo(this.point.x, this.point.y); this.graphics.closePath(); this.graphics.strokePath(); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);