class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa, alpha: 0.6 }, fillStyle: { color: 0x00aa00, alpha: 0.7 } }); const baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100); const pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25); const rectangles = []; this.input.on('pointermove', pointer => { Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y); redraw(); }); this.input.on('pointerdown', pointer => { rectangles.push(Phaser.Geom.Rectangle.Union(baseRect, pointerRect)); redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.fillRectShape(baseRect); graphics.fillRectShape(pointerRect); for (let i = 0; i < rectangles.length; i++) { graphics.strokeRectShape(rectangles[i]); } } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa, alpha: 0.6 }, fillStyle: { color: 0x00aa00, alpha: 0.7 } }); const baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100); const pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25); const rectangles = []; this.input.on('pointermove', pointer => { Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y); redraw(); }); this.input.on('pointerdown', pointer => { rectangles.push(Phaser.Geom.Rectangle.Union(baseRect, pointerRect)); redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.fillRectShape(baseRect); graphics.fillRectShape(pointerRect); for (let i = 0; i < rectangles.length; i++) { graphics.strokeRectShape(rectangles[i]); } } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);