class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 1, color: 0x00ff00, alpha: 1 }, x: 64, y: 64 });
const poly = [ 0,0, 400,0, 400,400, 0,400 ]; // rectangle
const triangles = new Phaser.Geom.Triangle.BuildFromPolygon(poly);
for (let i = 0; i < triangles.length; i++)
{
graphics.strokeTriangleShape(triangles[i]);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 1, color: 0x00ff00, alpha: 1 }, x: 64, y: 64 });
const poly = [ 0,0, 400,0, 400,400, 0,400 ]; // rectangle
const triangles = new Phaser.Geom.Triangle.BuildFromPolygon(poly);
for (let i = 0; i < triangles.length; i++)
{
graphics.strokeTriangleShape(triangles[i]);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);