class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff00ff } }); // Create a little random triangle const x1 = Phaser.Math.Between(300, 350); const y1 = Phaser.Math.Between(300, 350); const x2 = Phaser.Math.Between(400, 450); const y2 = Phaser.Math.Between(200, 300); const x3 = Phaser.Math.Between(500, 550); const y3 = Phaser.Math.Between(300, 350); const triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3); graphics.fillTriangleShape(triangle); // Get the circumcircle of the triangle const circumcircle = Phaser.Geom.Triangle.CircumCircle(triangle); // Draw the circumcircle graphics.strokeCircleShape(circumcircle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff00ff } }); // Create a little random triangle const x1 = Phaser.Math.Between(300, 350); const y1 = Phaser.Math.Between(300, 350); const x2 = Phaser.Math.Between(400, 450); const y2 = Phaser.Math.Between(200, 300); const x3 = Phaser.Math.Between(500, 550); const y3 = Phaser.Math.Between(300, 350); const triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3); graphics.fillTriangleShape(triangle); // Get the circumcircle of the triangle const circumcircle = Phaser.Geom.Triangle.CircumCircle(triangle); // Draw the circumcircle graphics.strokeCircleShape(circumcircle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);