class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } });
// Create a random triangle
const x1 = Phaser.Math.Between(100, 700);
const y1 = Phaser.Math.Between(50, 550);
const x2 = Phaser.Math.Between(100, 700);
const y2 = Phaser.Math.Between(50, 550);
const x3 = Phaser.Math.Between(100, 700);
const y3 = Phaser.Math.Between(50, 550);
const triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3);
graphics.strokeTriangleShape(triangle);
// Get the inCenter of the triangle
const incenter = Phaser.Geom.Triangle.InCenter(triangle);
// Draw lines from each point of the triangle to the center
graphics.lineStyle(1, 0x00ff00);
graphics.lineBetween(x1, y1, incenter.x, incenter.y);
graphics.lineBetween(x2, y2, incenter.x, incenter.y);
graphics.lineBetween(x3, y3, incenter.x, incenter.y);
// Draw the center
graphics.fillPointShape(incenter, 4);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } });
// Create a random triangle
const x1 = Phaser.Math.Between(100, 700);
const y1 = Phaser.Math.Between(50, 550);
const x2 = Phaser.Math.Between(100, 700);
const y2 = Phaser.Math.Between(50, 550);
const x3 = Phaser.Math.Between(100, 700);
const y3 = Phaser.Math.Between(50, 550);
const triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3);
graphics.strokeTriangleShape(triangle);
// Get the inCenter of the triangle
const incenter = Phaser.Geom.Triangle.InCenter(triangle);
// Draw lines from each point of the triangle to the center
graphics.lineStyle(1, 0x00ff00);
graphics.lineBetween(x1, y1, incenter.x, incenter.y);
graphics.lineBetween(x2, y2, incenter.x, incenter.y);
graphics.lineBetween(x3, y3, incenter.x, incenter.y);
// Draw the center
graphics.fillPointShape(incenter, 4);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);