class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } });
const triangle = new Phaser.Geom.Triangle(100, 100, 150, 500, 400, 300);
const text = this.add.text(50, 50, '');
this.input.on('pointermove', pointer =>
{
triangle.x3 = pointer.x;
triangle.y3 = pointer.y;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.strokeTriangleShape(triangle);
text.setText(`Perimeter : ${Phaser.Geom.Triangle.Perimeter(triangle)}`);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } });
const triangle = new Phaser.Geom.Triangle(100, 100, 150, 500, 400, 300);
const text = this.add.text(50, 50, '');
this.input.on('pointermove', pointer =>
{
triangle.x3 = pointer.x;
triangle.y3 = pointer.y;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.strokeTriangleShape(triangle);
text.setText(`Perimeter : ${Phaser.Geom.Triangle.Perimeter(triangle)}`);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);