class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } }); const triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200); graphics.strokeTriangleShape(triangle); // Draw random points within it for (let i = 0; i < 200; i++) { const p = Phaser.Geom.Triangle.Random(triangle); graphics.fillPointShape(p, 2); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xffff00 } }); const triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200); graphics.strokeTriangleShape(triangle); // Draw random points within it for (let i = 0; i < 200; i++) { const p = Phaser.Geom.Triangle.Random(triangle); graphics.fillPointShape(p, 2); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);