class Example extends Phaser.Scene { t = 0; triangle; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } }); this.triangle = new Phaser.Geom.Triangle.BuildRight(300, 360, 300, 300); } update () { this.graphics.clear(); this.t += 0.01; Phaser.Geom.Triangle.Rotate(this.triangle, Math.sin(this.t) * 0.04); this.graphics.strokeTriangleShape(this.triangle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { t = 0; triangle; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } }); this.triangle = new Phaser.Geom.Triangle.BuildRight(300, 360, 300, 300); } update () { this.graphics.clear(); this.t += 0.01; Phaser.Geom.Triangle.Rotate(this.triangle, Math.sin(this.t) * 0.04); this.graphics.strokeTriangleShape(this.triangle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);