class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/gradient8.png');
this.load.atlas('blocks', 'assets/sprites/blocks.png', 'assets/sprites/blocks.json');
}
create ()
{
this.add.image(400, 300, 'bg');
this.add.text(16, 16, 'Drag the Sprites horizontally').setFontSize(24).setShadow(1, 1);
const block1 = this.add.sprite(400, 150, 'blocks', 'metal');
const block2 = this.add.sprite(400, 300, 'blocks', 'platform');
const block3 = this.add.sprite(400, 450, 'blocks', 'wooden');
block1.setInteractive({ draggable: true });
block2.setInteractive({ draggable: true });
block3.setInteractive({ draggable: true });
this.input.on('drag', (pointer, gameObject, dragX) => {
// By clamping dragX we can keep it within
// whatever bounds we need
dragX = Phaser.Math.Clamp(dragX, 100, 700);
// By only applying the dragX we can limit the drag
// to be horizontal only
gameObject.x = dragX;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/gradient8.png');
this.load.atlas('blocks', 'assets/sprites/blocks.png', 'assets/sprites/blocks.json');
}
create ()
{
this.add.image(400, 300, 'bg');
this.add.text(16, 16, 'Drag the Sprites horizontally').setFontSize(24).setShadow(1, 1);
const block1 = this.add.sprite(400, 150, 'blocks', 'metal');
const block2 = this.add.sprite(400, 300, 'blocks', 'platform');
const block3 = this.add.sprite(400, 450, 'blocks', 'wooden');
block1.setInteractive({ draggable: true });
block2.setInteractive({ draggable: true });
block3.setInteractive({ draggable: true });
this.input.on('drag', (pointer, gameObject, dragX) => {
// By clamping dragX we can keep it within
// whatever bounds we need
dragX = Phaser.Math.Clamp(dragX, 100, 700);
// By only applying the dragX we can limit the drag
// to be horizontal only
gameObject.x = dragX;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);