class Example extends Phaser.Scene
{
gamepad;
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('sky', 'assets/skies/lightblue.png');
this.load.image('elephant', 'assets/sprites/elephant.png');
}
create ()
{
this.add.image(0, 0, 'sky').setOrigin(0);
const text = this.add.text(10, 10, 'Press a button on the Gamepad to use', { font: '16px Courier', fill: '#00ff00' });
this.input.gamepad.once('down', function (pad, button, index)
{
text.setText(`Playing with ${pad.id}`);
this.gamepad = pad;
this.sprite = this.add.image(400, 300, 'elephant');
}, this);
}
update ()
{
if (this.gamepad)
{
if (this.gamepad.left)
{
this.sprite.x -= 4;
this.sprite.flipX = false;
}
else if (this.gamepad.right)
{
this.sprite.x += 4;
this.sprite.flipX = true;
}
if (this.gamepad.up)
{
this.sprite.y -= 4;
}
else if (this.gamepad.down)
{
this.sprite.y += 4;
}
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
input: {
gamepad: true
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
gamepad;
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('sky', 'assets/skies/lightblue.png');
this.load.image('elephant', 'assets/sprites/elephant.png');
}
create ()
{
this.add.image(0, 0, 'sky').setOrigin(0);
const text = this.add.text(10, 10, 'Press a button on the Gamepad to use', { font: '16px Courier', fill: '#00ff00' });
this.input.gamepad.once('down', function (pad, button, index)
{
text.setText(`Playing with ${pad.id}`);
this.gamepad = pad;
this.sprite = this.add.image(400, 300, 'elephant');
}, this);
}
update ()
{
if (this.gamepad)
{
if (this.gamepad.left)
{
this.sprite.x -= 4;
this.sprite.flipX = false;
}
else if (this.gamepad.right)
{
this.sprite.x += 4;
this.sprite.flipX = true;
}
if (this.gamepad.up)
{
this.sprite.y -= 4;
}
else if (this.gamepad.down)
{
this.sprite.y += 4;
}
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
input: {
gamepad: true
},
scene: Example
};
const game = new Phaser.Game(config);