class Example extends Phaser.Scene { downKeyDebug; upKeyDebug; rightKeyDebug; leftKeyDebug; player; cursors; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('elephant', 'assets/sprites/elephant.png'); } create () { this.cursors = this.input.keyboard.createCursorKeys(); this.player = this.physics.add.image(400, 300, 'elephant'); this.player.setCollideWorldBounds(true); this.leftKeyDebug = this.add.text(10, 300, 'Left', { font: '16px Courier', fill: '#00ff00' }); this.rightKeyDebug = this.add.text(570, 300, 'Right', { font: '16px Courier', fill: '#00ff00' }); this.upKeyDebug = this.add.text(300, 10, 'Up', { font: '16px Courier', fill: '#00ff00' }); this.downKeyDebug = this.add.text(300, 530, 'Down', { font: '16px Courier', fill: '#00ff00' }); } update () { this.player.setVelocity(0); if (this.cursors.left.isDown) { this.player.setVelocityX(-300); } else if (this.cursors.right.isDown) { this.player.setVelocityX(300); } if (this.cursors.up.isDown) { this.player.setVelocityY(-300); } else if (this.cursors.down.isDown) { this.player.setVelocityY(300); } this.leftKeyDebug.setText([ `Left: ${this.cursors.left.isDown}`, `down: ${this.cursors.left.timeDown}`, `up: ${this.cursors.left.timeUp}`, `duration: ${(this.cursors.left.isDown) ? this.cursors.left.getDuration() : this.cursors.left.duration}` ]); this.rightKeyDebug.setText([ `Right: ${this.cursors.right.isDown}`, `down: ${this.cursors.right.timeDown}`, `up: ${this.cursors.right.timeUp}`, `duration: ${(this.cursors.right.isDown) ? this.cursors.right.getDuration() : this.cursors.right.duration}` ]); this.upKeyDebug.setText([ `Up: ${this.cursors.up.isDown}`, `down: ${this.cursors.up.timeDown}`, `up: ${this.cursors.up.timeUp}`, `duration: ${(this.cursors.up.isDown) ? this.cursors.up.getDuration() : this.cursors.up.duration}` ]); this.downKeyDebug.setText([ `Down: ${this.cursors.down.isDown}`, `down: ${this.cursors.down.timeDown}`, `up: ${this.cursors.down.timeUp}`, `duration: ${(this.cursors.down.isDown) ? this.cursors.down.getDuration() : this.cursors.down.duration}` ]); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', backgroundColor: '#0072bc', width: 800, height: 600, physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { downKeyDebug; upKeyDebug; rightKeyDebug; leftKeyDebug; player; cursors; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('elephant', 'assets/sprites/elephant.png'); } create () { this.cursors = this.input.keyboard.createCursorKeys(); this.player = this.physics.add.image(400, 300, 'elephant'); this.player.setCollideWorldBounds(true); this.leftKeyDebug = this.add.text(10, 300, 'Left', { font: '16px Courier', fill: '#00ff00' }); this.rightKeyDebug = this.add.text(570, 300, 'Right', { font: '16px Courier', fill: '#00ff00' }); this.upKeyDebug = this.add.text(300, 10, 'Up', { font: '16px Courier', fill: '#00ff00' }); this.downKeyDebug = this.add.text(300, 530, 'Down', { font: '16px Courier', fill: '#00ff00' }); } update () { this.player.setVelocity(0); if (this.cursors.left.isDown) { this.player.setVelocityX(-300); } else if (this.cursors.right.isDown) { this.player.setVelocityX(300); } if (this.cursors.up.isDown) { this.player.setVelocityY(-300); } else if (this.cursors.down.isDown) { this.player.setVelocityY(300); } this.leftKeyDebug.setText([ `Left: ${this.cursors.left.isDown}`, `down: ${this.cursors.left.timeDown}`, `up: ${this.cursors.left.timeUp}`, `duration: ${(this.cursors.left.isDown) ? this.cursors.left.getDuration() : this.cursors.left.duration}` ]); this.rightKeyDebug.setText([ `Right: ${this.cursors.right.isDown}`, `down: ${this.cursors.right.timeDown}`, `up: ${this.cursors.right.timeUp}`, `duration: ${(this.cursors.right.isDown) ? this.cursors.right.getDuration() : this.cursors.right.duration}` ]); this.upKeyDebug.setText([ `Up: ${this.cursors.up.isDown}`, `down: ${this.cursors.up.timeDown}`, `up: ${this.cursors.up.timeUp}`, `duration: ${(this.cursors.up.isDown) ? this.cursors.up.getDuration() : this.cursors.up.duration}` ]); this.downKeyDebug.setText([ `Down: ${this.cursors.down.isDown}`, `down: ${this.cursors.down.timeDown}`, `up: ${this.cursors.down.timeUp}`, `duration: ${(this.cursors.down.isDown) ? this.cursors.down.getDuration() : this.cursors.down.duration}` ]); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', backgroundColor: '#0072bc', width: 800, height: 600, physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);