class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/input/block.png'); this.load.image('rub', 'assets/input/rub.png'); this.load.image('end', 'assets/input/end.png'); this.load.bitmapFont('arcade', 'assets/fonts/bitmap/arcade.png', 'assets/fonts/bitmap/arcade.xml'); } create () { const chars = [ [ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J' ], [ 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T' ], [ 'U', 'V', 'W', 'X', 'Y', 'Z', '.', '-', '<', '>' ] ]; const cursor = { x: 0, y: 0 }; let name = ''; const input = this.add.bitmapText(130, 50, 'arcade', 'ABCDEFGHIJ\n\nKLMNOPQRST\n\nUVWXYZ.-').setLetterSpacing(20); input.setInteractive(); const rub = this.add.image(input.x + 430, input.y + 148, 'rub'); const end = this.add.image(input.x + 482, input.y + 148, 'end'); const block = this.add.image(input.x - 10, input.y - 2, 'block').setOrigin(0); const legend = this.add.bitmapText(80, 260, 'arcade', 'RANK SCORE NAME').setTint(0xff00ff); this.add.bitmapText(80, 310, 'arcade', '1ST 50000 ').setTint(0xff0000); this.add.bitmapText(80, 360, 'arcade', '2ND 40000 ICE').setTint(0xff8200); this.add.bitmapText(80, 410, 'arcade', '3RD 30000 GOS').setTint(0xffff00); this.add.bitmapText(80, 460, 'arcade', '4TH 20000 HRE').setTint(0x00ff00); this.add.bitmapText(80, 510, 'arcade', '5TH 10000 ETE').setTint(0x00bfff); const playerText = this.add.bitmapText(560, 310, 'arcade', name).setTint(0xff0000); this.input.keyboard.on('keyup', event => { if (event.keyCode === 37) { // left if (cursor.x > 0) { cursor.x--; block.x -= 52; } } else if (event.keyCode === 39) { // right if (cursor.x < 9) { cursor.x++; block.x += 52; } } else if (event.keyCode === 38) { // up if (cursor.y > 0) { cursor.y--; block.y -= 64; } } else if (event.keyCode === 40) { // down if (cursor.y < 2) { cursor.y++; block.y += 64; } } else if (event.keyCode === 13 || event.keyCode === 32) { // Enter or Space if (cursor.x === 9 && cursor.y === 2 && name.length > 0) { // Submit } else if (cursor.x === 8 && cursor.y === 2 && name.length > 0) { // Rub name = name.substr(0, name.length - 1); playerText.text = name; } else if (name.length < 3) { // Add name = name.concat(chars[cursor.y][cursor.x]); playerText.text = name; } } }); input.on('pointermove', (pointer, x, y) => { const cx = Phaser.Math.Snap.Floor(x, 52, 0, true); const cy = Phaser.Math.Snap.Floor(y, 64, 0, true); const char = chars[cy][cx]; cursor.x = cx; cursor.y = cy; block.x = input.x - 10 + (cx * 52); block.y = input.y - 2 + (cy * 64); }, this); input.on('pointerup', (pointer, x, y) => { const cx = Phaser.Math.Snap.Floor(x, 52, 0, true); const cy = Phaser.Math.Snap.Floor(y, 64, 0, true); const char = chars[cy][cx]; cursor.x = cx; cursor.y = cy; block.x = input.x - 10 + (cx * 52); block.y = input.y - 2 + (cy * 64); if (char === '<' && name.length > 0) { // Rub name = name.substr(0, name.length - 1); playerText.text = name; } else if (char === '>' && name.length > 0) { // Submit } else if (name.length < 3) { // Add name = name.concat(char); playerText.text = name; } }, this); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/input/block.png'); this.load.image('rub', 'assets/input/rub.png'); this.load.image('end', 'assets/input/end.png'); this.load.bitmapFont('arcade', 'assets/fonts/bitmap/arcade.png', 'assets/fonts/bitmap/arcade.xml'); } create () { const chars = [ [ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J' ], [ 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T' ], [ 'U', 'V', 'W', 'X', 'Y', 'Z', '.', '-', '<', '>' ] ]; const cursor = { x: 0, y: 0 }; let name = ''; const input = this.add.bitmapText(130, 50, 'arcade', 'ABCDEFGHIJ\n\nKLMNOPQRST\n\nUVWXYZ.-').setLetterSpacing(20); input.setInteractive(); const rub = this.add.image(input.x + 430, input.y + 148, 'rub'); const end = this.add.image(input.x + 482, input.y + 148, 'end'); const block = this.add.image(input.x - 10, input.y - 2, 'block').setOrigin(0); const legend = this.add.bitmapText(80, 260, 'arcade', 'RANK SCORE NAME').setTint(0xff00ff); this.add.bitmapText(80, 310, 'arcade', '1ST 50000 ').setTint(0xff0000); this.add.bitmapText(80, 360, 'arcade', '2ND 40000 ICE').setTint(0xff8200); this.add.bitmapText(80, 410, 'arcade', '3RD 30000 GOS').setTint(0xffff00); this.add.bitmapText(80, 460, 'arcade', '4TH 20000 HRE').setTint(0x00ff00); this.add.bitmapText(80, 510, 'arcade', '5TH 10000 ETE').setTint(0x00bfff); const playerText = this.add.bitmapText(560, 310, 'arcade', name).setTint(0xff0000); this.input.keyboard.on('keyup', event => { if (event.keyCode === 37) { // left if (cursor.x > 0) { cursor.x--; block.x -= 52; } } else if (event.keyCode === 39) { // right if (cursor.x < 9) { cursor.x++; block.x += 52; } } else if (event.keyCode === 38) { // up if (cursor.y > 0) { cursor.y--; block.y -= 64; } } else if (event.keyCode === 40) { // down if (cursor.y < 2) { cursor.y++; block.y += 64; } } else if (event.keyCode === 13 || event.keyCode === 32) { // Enter or Space if (cursor.x === 9 && cursor.y === 2 && name.length > 0) { // Submit } else if (cursor.x === 8 && cursor.y === 2 && name.length > 0) { // Rub name = name.substr(0, name.length - 1); playerText.text = name; } else if (name.length < 3) { // Add name = name.concat(chars[cursor.y][cursor.x]); playerText.text = name; } } }); input.on('pointermove', (pointer, x, y) => { const cx = Phaser.Math.Snap.Floor(x, 52, 0, true); const cy = Phaser.Math.Snap.Floor(y, 64, 0, true); const char = chars[cy][cx]; cursor.x = cx; cursor.y = cy; block.x = input.x - 10 + (cx * 52); block.y = input.y - 2 + (cy * 64); }, this); input.on('pointerup', (pointer, x, y) => { const cx = Phaser.Math.Snap.Floor(x, 52, 0, true); const cy = Phaser.Math.Snap.Floor(y, 64, 0, true); const char = chars[cy][cx]; cursor.x = cx; cursor.y = cy; block.x = input.x - 10 + (cx * 52); block.y = input.y - 2 + (cy * 64); if (char === '<' && name.length > 0) { // Rub name = name.substr(0, name.length - 1); playerText.text = name; } else if (char === '>' && name.length > 0) { // Submit } else if (name.length < 3) { // Add name = name.concat(char); playerText.text = name; } }, this); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, scene: Example }; const game = new Phaser.Game(config);