class Example extends Phaser.Scene
{
create ()
{
// Receives every single key down event, regardless of origin or key
this.input.keyboard.on('keydown', event =>
{
console.dir(event);
});
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
// Receives every single key down event, regardless of origin or key
this.input.keyboard.on('keydown', event =>
{
console.dir(event);
});
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);