class Example extends Phaser.Scene
{
bullets;
ship;
spacebar;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('space', 'assets/tests/space/nebula.jpg');
this.load.image('bullet', 'assets/sprites/bullets/bullet10.png');
this.load.image('ship', 'assets/sprites/shmup-ship2.png');
}
create ()
{
class Bullet extends Phaser.GameObjects.Image
{
constructor (scene)
{
super(scene, 0, 0, 'bullet');
this.speed = Phaser.Math.GetSpeed(600, 1);
}
fire (x, y)
{
this.setPosition(x, y);
this.setActive(true);
this.setVisible(true);
}
update (time, delta)
{
this.x += this.speed * delta;
if (this.x > 820)
{
this.setActive(false);
this.setVisible(false);
}
}
}
this.bullets = this.add.group({
classType: Bullet,
maxSize: 30,
runChildUpdate: true
});
this.add.image(400, 300, 'space');
this.ship = this.add.image(100, 300, 'ship').setDepth(1000);
this.spacebar = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
}
update ()
{
if (Phaser.Input.Keyboard.JustDown(this.spacebar))
{
const bullet = this.bullets.get();
if (bullet)
{
bullet.fire(this.ship.x, this.ship.y);
}
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
backgroundColor: '#000000',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
bullets;
ship;
spacebar;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('space', 'assets/tests/space/nebula.jpg');
this.load.image('bullet', 'assets/sprites/bullets/bullet10.png');
this.load.image('ship', 'assets/sprites/shmup-ship2.png');
}
create ()
{
class Bullet extends Phaser.GameObjects.Image
{
constructor (scene)
{
super(scene, 0, 0, 'bullet');
this.speed = Phaser.Math.GetSpeed(600, 1);
}
fire (x, y)
{
this.setPosition(x, y);
this.setActive(true);
this.setVisible(true);
}
update (time, delta)
{
this.x += this.speed * delta;
if (this.x > 820)
{
this.setActive(false);
this.setVisible(false);
}
}
}
this.bullets = this.add.group({
classType: Bullet,
maxSize: 30,
runChildUpdate: true
});
this.add.image(400, 300, 'space');
this.ship = this.add.image(100, 300, 'ship').setDepth(1000);
this.spacebar = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
}
update ()
{
if (Phaser.Input.Keyboard.JustDown(this.spacebar))
{
const bullet = this.bullets.get();
if (bullet)
{
bullet.fire(this.ship.x, this.ship.y);
}
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
backgroundColor: '#000000',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);