class Example extends Phaser.Scene { create () { // 37 = LEFT // 38 = UP // 39 = RIGHT // 40 = DOWN const combo = this.input.keyboard.createCombo([ 38, 38, 38, 40, 40, 40, 37, 37, 37, 39, 39, 39 ], { resetOnMatch: true }); this.input.keyboard.on('keycombomatch', event => { console.log('Konami Code entered!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { // 37 = LEFT // 38 = UP // 39 = RIGHT // 40 = DOWN const combo = this.input.keyboard.createCombo([ 38, 38, 38, 40, 40, 40, 37, 37, 37, 39, 39, 39 ], { resetOnMatch: true }); this.input.keyboard.on('keycombomatch', event => { console.log('Konami Code entered!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);