class Example extends Phaser.Scene { create () { // Here we'll create a simple key combo // When you type in ABC the event will be triggered on the entry of the final character (C) // An incorrect key press will reset the combo back to the start again // The extra config option allows you to trigger this combo as many times as you like, by typing ABC ABC ABC repeatedly const combo = this.input.keyboard.createCombo('ABC', { resetOnMatch: true }); this.input.keyboard.on('keycombomatch', event => { console.log('Key Combo matched!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { // Here we'll create a simple key combo // When you type in ABC the event will be triggered on the entry of the final character (C) // An incorrect key press will reset the combo back to the start again // The extra config option allows you to trigger this combo as many times as you like, by typing ABC ABC ABC repeatedly const combo = this.input.keyboard.createCombo('ABC', { resetOnMatch: true }); this.input.keyboard.on('keycombomatch', event => { console.log('Key Combo matched!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);