class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
create ()
{
// Create a stack of random cards
const frames = this.textures.get('cards').getFrameNames();
let x = 100;
let y = 100;
for (let i = 0; i < 64; i++)
{
this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();
x += 4;
y += 4;
}
this.input.on('gameobjectdown', function (pointer, gameObject)
{
// Will contain the top-most Game Object (in the display list)
this.tweens.add({
targets: gameObject,
x: { value: 1100, duration: 1500, ease: 'Power2' },
y: { value: 500, duration: 500, ease: 'Bounce.easeOut', delay: 150 }
});
}, this);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 1024,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
create ()
{
// Create a stack of random cards
const frames = this.textures.get('cards').getFrameNames();
let x = 100;
let y = 100;
for (let i = 0; i < 64; i++)
{
this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();
x += 4;
y += 4;
}
this.input.on('gameobjectdown', function (pointer, gameObject)
{
// Will contain the top-most Game Object (in the display list)
this.tweens.add({
targets: gameObject,
x: { value: 1100, duration: 1500, ease: 'Power2' },
y: { value: 500, duration: 500, ease: 'Bounce.easeOut', delay: 150 }
});
}, this);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 1024,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);