class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); let x = 80; let y = 100; for (let i = 0; i < 64; i++) { this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); x += 3; y += 6; } this.input.setTopOnly(false); this.input.on('pointerdown', function (pointer, gameObjects) { // gameObjects is an array of ALL GameObjects that were under the pointer // So let's tween them all :) if (gameObjects.length > 0) { this.tweens.add({ targets: gameObjects, x: { value: 1100, duration: 1500, ease: 'Power2' }, delay: function (target, key, value, targetIndex) { return targetIndex * 100; } }); } }, this); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); let x = 80; let y = 100; for (let i = 0; i < 64; i++) { this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); x += 3; y += 6; } this.input.setTopOnly(false); this.input.on('pointerdown', function (pointer, gameObjects) { // gameObjects is an array of ALL GameObjects that were under the pointer // So let's tween them all :) if (gameObjects.length > 0) { this.tweens.add({ targets: gameObjects, x: { value: 1100, duration: 1500, ease: 'Power2' }, delay: function (target, key, value, targetIndex) { return targetIndex * 100; } }); } }, this); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 600, scene: Example }; const game = new Phaser.Game(config);