Event List

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
    }

    create ()
    {
        //  Create a stack of random cards

        const frames = this.textures.get('cards').getFrameNames();

        let x = 80;
        let y = 100;

        for (let i = 0; i < 64; i++)
        {
            this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();

            x += 3;
            y += 6;
        }

        this.input.setTopOnly(false);

        this.input.on('pointerdown', function (pointer, gameObjects)
        {

            //  gameObjects is an array of ALL GameObjects that were under the pointer
            //  So let's tween them all :)

            if (gameObjects.length > 0)
            {
                this.tweens.add({
                    targets: gameObjects,
                    x: { value: 1100, duration: 1500, ease: 'Power2' },
                    delay: function (target, key, value, targetIndex)
                    {
                        return targetIndex * 100;
                    }
                });
            }

        }, this);

    }
}

const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 1024,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);