class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.add.image(400, 300, 'bear').setScale(2); const progress = this.add.graphics(); progress.fillStyle(0xffffff); // 3 progress bars, one per file. this.load.on('fileprogress', (file, value) => { // progress.clear(); if (file.key === 'goldrunner') { progress.fillRect(400, 500 - (value * 400), 60, value * 400); } else if (file.key === 'heroquest') { progress.fillRect(510, 500 - (value * 400), 60, value * 400); } else if (file.key === 'goa') { progress.fillRect(620, 500 - (value * 400), 60, value * 400); } }); this.load.audio('goldrunner', 'assets/audio/Scyphe-Goldrunner_(Maccie_Pimp_Me Up_Remix).mp3'); this.load.audio('heroquest', 'assets/audio/Totta-HeroQuest-Pophousedub-remix.mp3'); this.load.audio('goa', 'assets/audio/tommy_in_goa.mp3'); } create () { const music = this.sound.add('goa'); music.play(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.add.image(400, 300, 'bear').setScale(2); const progress = this.add.graphics(); progress.fillStyle(0xffffff); // 3 progress bars, one per file. this.load.on('fileprogress', (file, value) => { // progress.clear(); if (file.key === 'goldrunner') { progress.fillRect(400, 500 - (value * 400), 60, value * 400); } else if (file.key === 'heroquest') { progress.fillRect(510, 500 - (value * 400), 60, value * 400); } else if (file.key === 'goa') { progress.fillRect(620, 500 - (value * 400), 60, value * 400); } }); this.load.audio('goldrunner', 'assets/audio/Scyphe-Goldrunner_(Maccie_Pimp_Me Up_Remix).mp3'); this.load.audio('heroquest', 'assets/audio/Totta-HeroQuest-Pophousedub-remix.mp3'); this.load.audio('goa', 'assets/audio/tommy_in_goa.mp3'); } create () { const music = this.sound.add('goa'); music.play(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);