// Files specified in the Scene config files payload
// will be loaded in *before* the Scene is started,
// meaning they're available before even the Scene.preload function (if set) is called
// This is perfect for loading in small JSON config files for example,
// or a tiny amount of preloader assets that the preloader itself needs to use.
class Example extends Phaser.Scene
{
constructor ()
{
super({
pack: {
files: [
{ type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' }
]
}
});
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
// You can still preload other assets too
this.load.image('face', 'assets/pics/bw-face.png');
}
create ()
{
this.add.image(0, 0, 'face').setOrigin(0);
this.add.image(0, 0, 'sonic').setOrigin(0);
}
}
const gameConfig = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(gameConfig);
// Files specified in the Scene config files payload
// will be loaded in *before* the Scene is started,
// meaning they're available before even the Scene.preload function (if set) is called
// This is perfect for loading in small JSON config files for example,
// or a tiny amount of preloader assets that the preloader itself needs to use.
class Example extends Phaser.Scene
{
constructor ()
{
super({
pack: {
files: [
{ type: 'image', key: 'sonic', url: 'assets/sprites/sonic_havok_sanity.png' }
]
}
});
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
// You can still preload other assets too
this.load.image('face', 'assets/pics/bw-face.png');
}
create ()
{
this.add.image(0, 0, 'face').setOrigin(0);
this.add.image(0, 0, 'sonic').setOrigin(0);
}
}
const gameConfig = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(gameConfig);