class Example extends Phaser.Scene { controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.setPath('assets/tilemaps/'); this.load.image('tiles', [ 'tiles/cybernoid.png', 'tiles/cybernoid_n.png' ]); this.load.tilemapTiledJSON('map', 'maps/cybernoid.json'); } create () { const light = this.lights.addLight(0, 0, 300); this.lights.enable().setAmbientColor(0x888888); this.input.on('pointermove', function (pointer) { light.x = this.cameras.main.scrollX + pointer.x; light.y = this.cameras.main.scrollY + pointer.y; }); const map = this.make.tilemap({ key: 'map' }); const tiles = map.addTilesetImage('cybernoid', 'tiles'); const layer = map.createLayer(0, tiles, 0, 0); layer.setPipeline('Light2D'); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.setPath('assets/tilemaps/'); this.load.image('tiles', [ 'tiles/cybernoid.png', 'tiles/cybernoid_n.png' ]); this.load.tilemapTiledJSON('map', 'maps/cybernoid.json'); } create () { const light = this.lights.addLight(0, 0, 300); this.lights.enable().setAmbientColor(0x888888); this.input.on('pointermove', function (pointer) { light.x = this.cameras.main.scrollX + pointer.x; light.y = this.cameras.main.scrollY + pointer.y; }); const map = this.make.tilemap({ key: 'map' }); const tiles = map.addTilesetImage('cybernoid', 'tiles'); const layer = map.createLayer(0, tiles, 0, 0); layer.setPipeline('Light2D'); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);