class Example extends Phaser.Scene { graphics; points; curve; path; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } create () { this.path = { t: 0, vec: new Phaser.Math.Vector2() }; this.curve = new Phaser.Curves.Spline([ 20, 550, 260, 450, 300, 250, 550, 145, 745, 256 ]); this.points = this.curve.points; // Create drag-handles for each point for (let i = 0; i < this.points.length; i++) { const point = this.points[i]; const handle = this.add.image(point.x, point.y, 'dragcircle', 0).setInteractive(); handle.setData('vector', point); this.input.setDraggable(handle); } this.input.on('dragstart', (pointer, gameObject) => { gameObject.setFrame(1); }); this.input.on('drag', (pointer, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); }); this.input.on('dragend', (pointer, gameObject) => { gameObject.setFrame(0); }); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics, 64); this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xffff00, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; points; curve; path; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } create () { this.path = { t: 0, vec: new Phaser.Math.Vector2() }; this.curve = new Phaser.Curves.Spline([ 20, 550, 260, 450, 300, 250, 550, 145, 745, 256 ]); this.points = this.curve.points; // Create drag-handles for each point for (let i = 0; i < this.points.length; i++) { const point = this.points[i]; const handle = this.add.image(point.x, point.y, 'dragcircle', 0).setInteractive(); handle.setData('vector', point); this.input.setDraggable(handle); } this.input.on('dragstart', (pointer, gameObject) => { gameObject.setFrame(1); }); this.input.on('drag', (pointer, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); }); this.input.on('dragend', (pointer, gameObject) => { gameObject.setFrame(0); }); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics, 64); this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xffff00, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);