class Example extends Phaser.Scene { path; curve; bounds; points; graphics; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } create () { this.path = { t: 0, vec: new Phaser.Math.Vector2() }; this.bounds = new Phaser.Geom.Rectangle(); this.curve = new Phaser.Curves.Spline([ 20, 550, 260, 450, 300, 250, 550, 145, 745, 256 ]); this.points = this.curve.points; this.curve.getBounds(this.bounds); // Create drag-handles for each point for (var i = 0; i < this.points.length; i++) { var point = this.points[i]; var handle = this.add.image(point.x, point.y, 'dragcircle', 0) .setName(i) .setInteractive(); handle.setData('vector', point); this.input.setDraggable(handle, true); } this.input.on(Phaser.Input.Events.DRAG_START, (pointer, gameObject) => { gameObject.setFrame(1); }); this.input.on(Phaser.Input.Events.DRAG, (pointer, gameObject) => { gameObject.x = pointer.x; gameObject.y = pointer.y; gameObject.setData('vector', { x: pointer.x, y: pointer.y }); // Update the this.curve and this.bounds const index = gameObject.name; this.curve.points[index].x = gameObject.getData('vector').x; this.curve.points[index].y = gameObject.getData('vector').y; this.curve.getBounds(this.bounds); }); this.input.on(Phaser.Input.Events.DRAG_END, (pointer, gameObject) => { gameObject.setFrame(0); }); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); // Draw the this.bounds this.graphics.lineStyle(1, 0x00ff00, 1).strokeRectShape(this.bounds); // Draw the this.curve through the this.points this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics, 64); // Draw t this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xffff00, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { path; curve; bounds; points; graphics; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } create () { this.path = { t: 0, vec: new Phaser.Math.Vector2() }; this.bounds = new Phaser.Geom.Rectangle(); this.curve = new Phaser.Curves.Spline([ 20, 550, 260, 450, 300, 250, 550, 145, 745, 256 ]); this.points = this.curve.points; this.curve.getBounds(this.bounds); // Create drag-handles for each point for (var i = 0; i < this.points.length; i++) { var point = this.points[i]; var handle = this.add.image(point.x, point.y, 'dragcircle', 0) .setName(i) .setInteractive(); handle.setData('vector', point); this.input.setDraggable(handle, true); } this.input.on(Phaser.Input.Events.DRAG_START, (pointer, gameObject) => { gameObject.setFrame(1); }); this.input.on(Phaser.Input.Events.DRAG, (pointer, gameObject) => { gameObject.x = pointer.x; gameObject.y = pointer.y; gameObject.setData('vector', { x: pointer.x, y: pointer.y }); // Update the this.curve and this.bounds const index = gameObject.name; this.curve.points[index].x = gameObject.getData('vector').x; this.curve.points[index].y = gameObject.getData('vector').y; this.curve.getBounds(this.bounds); }); this.input.on(Phaser.Input.Events.DRAG_END, (pointer, gameObject) => { gameObject.setFrame(0); }); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); // Draw the this.bounds this.graphics.lineStyle(1, 0x00ff00, 1).strokeRectShape(this.bounds); // Draw the this.curve through the this.points this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics, 64); // Draw t this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xffff00, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);