class Example extends Phaser.Scene { graphics; size = 32; points; curve; create () { this.graphics = this.add.graphics(); this.curve = new Phaser.Curves.Spline([ 50, 300, 164, 246, 274, 342, 412, 257, 522, 341, 664, 264 ]); this.points = this.curve.getDistancePoints(this.size); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0xffffff, 1); this.curve.draw(this.graphics, 64); this.graphics.fillStyle(0x00ff00, 1); this.graphics.lineStyle(1, 0x00ff00, 1); for (let i = 0; i < this.points.length; i++) { const p = this.points[i]; this.graphics.fillCircle(p.x, p.y, 2); // var x = p.x - (size / 2); // var y = p.y - (size / 2); // graphics.strokeRect(x, y, size, size); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; size = 32; points; curve; create () { this.graphics = this.add.graphics(); this.curve = new Phaser.Curves.Spline([ 50, 300, 164, 246, 274, 342, 412, 257, 522, 341, 664, 264 ]); this.points = this.curve.getDistancePoints(this.size); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0xffffff, 1); this.curve.draw(this.graphics, 64); this.graphics.fillStyle(0x00ff00, 1); this.graphics.lineStyle(1, 0x00ff00, 1); for (let i = 0; i < this.points.length; i++) { const p = this.points[i]; this.graphics.fillCircle(p.x, p.y, 2); // var x = p.x - (size / 2); // var y = p.y - (size / 2); // graphics.strokeRect(x, y, size, size); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);