class Example extends Phaser.Scene { graphics; path; follower; create () { this.graphics = this.add.graphics(); this.follower = { t: 0, vec: new Phaser.Math.Vector2() }; this.path = new Phaser.Curves.Path(400, 300); this.path.circleTo(100); this.path.moveTo(400, 300); // Rotate this circle so it completes the loop this.path.circleTo(100, true, 180); this.tweens.add({ targets: this.follower, t: 1, ease: 'Linear', duration: 2000, repeat: -1 }); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.path.draw(this.graphics); this.path.getPoint(this.follower.t, this.follower.vec); this.graphics.fillStyle(0xff0000, 1); this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { graphics; path; follower; create () { this.graphics = this.add.graphics(); this.follower = { t: 0, vec: new Phaser.Math.Vector2() }; this.path = new Phaser.Curves.Path(400, 300); this.path.circleTo(100); this.path.moveTo(400, 300); // Rotate this circle so it completes the loop this.path.circleTo(100, true, 180); this.tweens.add({ targets: this.follower, t: 1, ease: 'Linear', duration: 2000, repeat: -1 }); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.path.draw(this.graphics); this.path.getPoint(this.follower.t, this.follower.vec); this.graphics.fillStyle(0xff0000, 1); this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);