class Example extends Phaser.Scene { graphics; path; follower; create () { this.graphics = this.add.graphics(); this.follower = { t: 0, vec: new Phaser.Math.Vector2() }; // Path starts at 100x100 this.path = new Phaser.Curves.Path(50, 500); this.path.lineTo(150, 200); // cubicBezierTo: function (x, y, control1X, control1Y, control2X, control2Y) this.path.cubicBezierTo(400, 500, 200, 100, 400, 100); this.tweens.add({ targets: this.follower, t: 1, ease: 'Sine.easeInOut', duration: 4000, yoyo: true, repeat: -1 }); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.path.draw(this.graphics); this.path.getPoint(this.follower.t, this.follower.vec); this.graphics.fillStyle(0xff0000, 1); this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; path; follower; create () { this.graphics = this.add.graphics(); this.follower = { t: 0, vec: new Phaser.Math.Vector2() }; // Path starts at 100x100 this.path = new Phaser.Curves.Path(50, 500); this.path.lineTo(150, 200); // cubicBezierTo: function (x, y, control1X, control1Y, control2X, control2Y) this.path.cubicBezierTo(400, 500, 200, 100, 400, 100); this.tweens.add({ targets: this.follower, t: 1, ease: 'Sine.easeInOut', duration: 4000, yoyo: true, repeat: -1 }); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.path.draw(this.graphics); this.path.getPoint(this.follower.t, this.follower.vec); this.graphics.fillStyle(0xff0000, 1); this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);