class Example extends Phaser.Scene { followers; graphics; path; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.graphics = this.add.graphics(); // Create the zig-zag path this.path = new Phaser.Curves.Path(100, -50); this.path.lineTo(100, 50); const max = 8; const h = 500 / max; for (let i = 0; i < max; i++) { if (i % 2 === 0) { this.path.lineTo(700, 50 + h * (i + 1)); } else { this.path.lineTo(100, 50 + h * (i + 1)); } } this.path.lineTo(100, 650); // Create the path followers this.followers = this.add.group(); for (let i = 0; i < 32; i++) { const ball = this.followers.create(0, -50, 'ball'); ball.setData('vector', new Phaser.Math.Vector2()); this.tweens.add({ targets: ball, z: 1, ease: 'Linear', duration: 12000, repeat: -1, delay: i * 100 }); } } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0xffffff, 1); this.path.draw(this.graphics); const balls = this.followers.getChildren(); for (let i = 0; i < balls.length; i++) { const t = balls[i].z; const vec = balls[i].getData('vector'); // The vector is updated in-place this.path.getPoint(t, vec); balls[i].setPosition(vec.x, vec.y); balls[i].setDepth(balls[i].y); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { followers; graphics; path; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { this.graphics = this.add.graphics(); // Create the zig-zag path this.path = new Phaser.Curves.Path(100, -50); this.path.lineTo(100, 50); const max = 8; const h = 500 / max; for (let i = 0; i < max; i++) { if (i % 2 === 0) { this.path.lineTo(700, 50 + h * (i + 1)); } else { this.path.lineTo(100, 50 + h * (i + 1)); } } this.path.lineTo(100, 650); // Create the path followers this.followers = this.add.group(); for (let i = 0; i < 32; i++) { const ball = this.followers.create(0, -50, 'ball'); ball.setData('vector', new Phaser.Math.Vector2()); this.tweens.add({ targets: ball, z: 1, ease: 'Linear', duration: 12000, repeat: -1, delay: i * 100 }); } } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0xffffff, 1); this.path.draw(this.graphics); const balls = this.followers.getChildren(); for (let i = 0; i < balls.length; i++) { const t = balls[i].z; const vec = balls[i].getData('vector'); // The vector is updated in-place this.path.getPoint(t, vec); balls[i].setPosition(vec.x, vec.y); balls[i].setDepth(balls[i].y); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);